Developing with C

Developing with C

EtherealNetwork supports writing on-chain programs using the C and C++ programming languages.

Project Layout

C projects are laid out as follows:

/src/<program name>

/makefile

The makefile should contain the following:

OUT_DIR := <path to place to resulting shared object>

include ~/.local/share/solana/install/active_release/bin/sdk/bpf/c/bpf.mk

The bpf-sdk may not be in the exact place specified above but if you setup your environment per How to Build then it should be.

Take a look at helloworld for an example of a C program.

How to Build

First setup the environment:

Install the latest Rust stable from https://rustup.rs Install the latest EtherealNetwork command-line tools from https://docs.Ethereal.com/cli/install-Ethereal-cli-tools Then build using make:

make -C <program directory>

How to Test

EtherealNetwork uses the Criterion test framework and tests are executed each time the program is built How to Build.

To add tests, create a new file next to your source file named test_<program name>.c and populate it with criterion test cases. For an example see the Criterion docs for information on how to write a test case.

Program Entrypoint

Programs export a known entrypoint symbol which the EtherealNetwork runtime looks up and calls when invoking a program. EtherealNetwork supports multiple versions of the BPF loader and the entrypoints may vary between them. Programs must be written for and deployed to the same loader. For more details see the overview.

Currently there are two supported loaders BPF Loader and BPF loader deprecated

They both have the same raw entrypoint definition, the following is the raw symbol that the runtime looks up and calls:

extern uint64_t entrypoint(const uint8_t *input)

This entrypoint takes a generic byte array which contains the serialized program parameters (program id, accounts, instruction data, etc...). To deserialize the parameters each loader contains its own helper function.

Serialization

Refer to tuner's use of the deserialization function.

Each loader provides a helper function that deserializes the program's input parameters into C types:

  • BPF Loader deserialization

  • BPF Loader deprecated deserialization

Some programs may want to perform deserialzaiton themselves and they can by providing their own implementation of the raw entrypoint. Take note that the provided deserialization functions retain references back to the serialized byte array for variables that the program is allowed to modify (lamports, account data). The reason for this is that upon return the loader will read those modifications so they may be committed. If a program implements their own deserialization function they need to ensure that any modifications the program wishes to commit must be written back into the input byte array.

Details on how the loader serializes the program inputs can be found in the Input Parameter Serialization docs.

Data Types

The loader's deserialization helper function populates the SolParameters structure:

/**
 * Structure that the program's entrypoint input data is deserialized into.
 */
typedef struct {
  SolAccountInfo* ka; /** Pointer to an array of SolAccountInfo, must already
                          point to an array of SolAccountInfos */
  uint64_t ka_num; /** Number of SolAccountInfo entries in `ka` */
  const uint8_t *data; /** pointer to the instruction data */
  uint64_t data_len; /** Length in bytes of the instruction data */
  const SolPubkey *program_id; /** program_id of the currently executing program */
} SolParameters;

'ka' is an ordered array of the accounts referenced by the instruction and represented as a SolAccountInfo structures. An account's place in the array signifies its meaning, for example, when transferring lamports an instruction may define the first account as the source and the second as the destination.

The members of the SolAccountInfo structure are read-only except for lamports and data. Both may be modified by the program in accordance with the runtime enforcement policy. When an instruction reference the same account multiple times there may be duplicate SolAccountInfo entries in the array but they both point back to the original input byte array. A program should handle these case delicately to avoid overlapping read/writes to the same buffer. If a program implements their own deserialization function care should be taken to handle duplicate accounts appropriately.

data is the general purpose byte array from the instruction's instruction data being processed.

program_id is the public key of the currently executing program.

Heap

C programs can allocate memory via the system call calloc or implement their own heap on top of the 32KB heap region starting at virtual address x300000000. The heap region is also used by calloc so if a program implements their own heap it should not also call calloc.

Logging

The runtime provides two system calls that take data and log it to the program logs.

  • sol_log(const char*)

  • sol_log_64(uint64_t, uint64_t, uint64_t, uint64_t, uint64_t) The debugging section has more information about working with program logs.

Compute Budget

Use the system call sol_log_compute_units() to log a message containing the remaining number of compute units the program may consume before execution is halted

See compute budget for more information.

ELF Dump

The BPF shared object internals can be dumped to a text file to gain more insight into a program's composition and what it may be doing at runtime. The dump will contain both the ELF information as well as a list of all the symbols and the instructions that implement them. Some of the BPF loader's error log messages will reference specific instruction numbers where the error occurred. These references can be looked up in the ELF dump to identify the offending instruction and its context.

To create a dump file:

$ cd <program directory>

$ make dump_<program name>

Examples

The EtherealNetwork Program Library github repo contains a collection of C examples

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